Principal Design Consultant
DesignerrsLab, India

Kumar Ahir is a serial entrepreneur and an avid Product Designer. He co- founder of 3 startups of which OoBI.in a new media company was acquired by leading real estate portal of India, PropTiger.

Before OoBI, he worked with CISCO, Symantec, and TCS. Kumar holds M. Design from IIT Bombay and B.E. in Computer Engg. He also holds a design patent for board game sold to Mattel, Funskool and in new media interaction.

With the passion for design and an eye for execution, Kumar uses digital artefacts to make everyday life fun and simple.

He’s evangelizing the Immersive Technologies and Design by actively doing workshops on Design for AR and VR, Prototyping for Mixed Reality technologies. He aims to create a better Design Ecosystem for Immersive Technologies.

6 hrs Workshop (Full Day hands on)

Targeted to PREMIUM – Intermediate

Track 1: Experiences, Artifacts, and Emerging Tech

Design and Build Immersive experience in Virtual Reality

Everybody is talking about Virtual Reality but few are doing and experimenting. Designers want to explore the medium but are limited by the knowledge of Design Process, Project Execution and building the experience first hand. Having spent almost 4-5 years in the domain and dabbled with various tools and process, I have created a simple set for creating VR experiences with minimal tech and programming knowledge.

The workshop will help participants understand nuances of designing and building a Virtual Reality experience. This will be a hands on workshop wherein participants will build a VR experience for web.

Have done similar workshop at various events, meetups and with different profiles from students to practitioners to educators.
The workshop will make participants confident in exploring the new medium and start designing and building it.

Track 1: Experiences, Artifacts, and Emerging Tech

Three key takeaways

1) Learn Tools to design and create VR experience
2) Principles of Designing for Virtual Reality
3) Planning a VR experience


Rough outline of the workshop

  • VR industry landscape – 5 mins
  • Fundamentals of VR system and hardware – 10 mins
  • Process of planning a VR experience – 20 mins
  • Content Creation process – 10 min
  • Hands on vr content creation in a 3d tool – 30 mins
  • Fundamentals of VR prototyping tool – Aframe – 30 mins
  • Hands on aframe – 1 hour
  • Designing an experience(facilitated hands on) – 1 hour
  • Building an experience (facilitated hands on) – 3 hours
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